In pre-production
Chamberlight
One lantern, and rooms that cannot agree on what they need.
Violet marks are sleeping moths — they need darkness. Amber marks are blooms — they need light. Between them stand pillars of basalt, and the shadows they throw are real: move the lantern an inch and every wedge of darkness swings in answer.
Every chamber is one question asked two ways at once. Satisfying the moths is easy on its own. Satisfying the blooms is easy on its own. The room is the space between those two easy answers, and the lantern is the only thing you control.
- Status
- Pre-production
- Platforms
- To be announced
- Where to hear more
- contact@suns-held-low.com